2010 October 9 / j|d|a|v|i|s|@|c|a|r|l|e|t|o|n|.|e|d|u
Bopagopa
copyright 2008-2010 Joshua R. Davis
Overview
Bopagopa Jr. Class Hierarchy
- Body2D is a 2D graphical object.
- Group2D lets you group multiple Body2Ds into a single object.
- Body2DJr is Body2D customized for Bopagopa Jr.
- Body3D is a 3D graphical object.
- Group3D lets you group multiple Body3Ds into a single object.
- Body3DJr is Body3D customized for Bopagopa Jr.
- Camera is a metaphorical camera in your 3D scene.
- Light is an omnidirectional point light in your 3D scene; it cannot cast shadows.
- Delayer lets you schedule a function call for sometime in the future.
- Positioner lets you animate a function call over time, based on absolute time.
- Displacer lets you animate a function call over time, based on relative time.
- Mesh is a 2D or 3D triangular mesh, used to construct Body2Ds and Body3Ds.
- Texture is a 2D texture, used to treat the surfaces of Body2Ds and Body3Ds.
- Utility Functions is a collection of utility functions, mostly mathematical.
- Window is where the drawing and user interaction take place.
- WindowJr is Window customized for Bopagopa Jr.
Bopagopa Class Hierarchy
- Body2D is a 2D graphical object.
- Group2D lets you group multiple Body2Ds into a single object.
- Body3D is a 3D graphical object.
- Group3D lets you group multiple Body3Ds into a single object.
- Camera is a metaphorical camera in your 3D scene.
- Light is an omnidirectional point light in your 3D scene; it cannot cast shadows.
- Delayer lets you schedule a function call for sometime in the future.
- Positioner lets you animate a function call over time, based on absolute time.
- Displacer lets you animate a function call over time, based on relative time.
- Mesh is a 2D or 3D triangular mesh, used to construct Body2Ds and Body3Ds.
- Renderer2D encapsulates the drawing setup for Body2Ds.
- Renderer3D encapsulates the drawing setup for Body3Ds.
- Texture is a 2D texture, used to treat the surfaces of Body2Ds and Body3Ds.
- Utility Functions is a collection of utility functions, mostly mathematical.
- Window is where the drawing and user interaction take place.